In this next episode of the Letβs Talk Art series, we discuss Mark ReihillΒ΄s illustration career, work set-up, advice for aspiring artists, and more.
Mark has a freelance career spanning over a decade and before that worked at an agency. His instantly recognizable illustration style is fun, bold and dynamic.
So, Letβs Talk Art.
Your work spans across different mediums, genres, and clientele, from magazine covers to McVitieβs biscuit boxes. What is most beneficial about this?
Free stuff. Haha!
I think working on a wide range of projects across a variety of different media keeps my job interesting. No two projects are ever the same and thatβs important as it keeps your work fresh and prevents it becoming too repetitive.
Itβs always rewarding to see your artwork in the real world whether itβs on a magazine cover, billboard or on a tin of biscuits. Itβs also nice to spend one-day drawing killer rabbits running amok in New York and the next designing characters to teach kids about road safety.
Like I say, no two days the same. The diversity of my projects allows me to draw-in (pun intended) the experiences and techniques from each job and apply them to others – even though the briefs/clients could be worlds apart. For example, Iβve used influences from cocktail menus Iβve illustrated and applied them to books on cycling.
You took part in the Star Trek 50th anniversary art show βStar Trek 50β. How did that come about and what did you want to convey in your piece?
I got an email from CBS saying I had been selected to take part in an exhibition to celebrate 50 years of Star Trek. Well, I almost fell out of my chair!
It wasnβt until later that I realized the final β50β had been hand-picked out of hundreds of artists from around the word – it was an absolute honour!
The show βStar Trek: 50 Artists. 50 Yearsβ celebrates Star Trekβs 50th anniversary with a year-long, global art exhibition. It was so humbling sharing an exhibition with so many artists that I admire, like Paul Shipper, Stanley Chow, Derek Charm – and of course Leonard Nimoy who had a photographic piece in the show.
As a huge, life-long Star Trek fan (I donβt want to use the term Trekkie) this was the perfect opportunity to dust off the DVDs and binge-watch some Star Trek for work.. for actual research! The brief was totally open, artists were allowed to illustrate anything from the TV shows, films, animated series etc.
As much as I love The Next Generation, Deep Space Nine and some of the movies, itβs The Original Series that really captivates me – the cast, stories, and special effects that are equal parts awesome and cheesy but very much ahead of their time. My favourite episode is βWhat Are Little Girls Made Ofβ so of course, I went straight for that.
The process was pretty straightforward and CBS were amazing to deal with. I had to submit a rough sketch for approval (composition, a license of characters etc.) once passed I went straight to artwork, which I later submitted for final approval.
Itβs surreal seeing my artwork on official Star Trek merchandise – books, mugs, posters, and art prints.
I was lucky enough to be in New York a few months ahead of the show and was invited into CBS HQ to sign the giclΓ©e prints. Later that year I attended the exhibition in the Paley Centre, New York, and βDestination Star Trekβ in the NEC, Birmingham, for signing and of course geeking out!
You are the illustrator for The Dead Rabbit Grocery & Grog. How does it feel working for the βWorldβs Best Barβ? Their cocktail menus are unique too, can you tell us about that?
I really love working with The Dead Rabbit. Based in New York, itβs one of the most famous cocktail bars in the world and voted Worldβs Best Bar.
I illustrate pretty much everything for the bar – posters, prints, cocktail menus etc. Itβs an incredible place and the owners are always pushing the boundaries creatively – which is great news for me as I get to draw some pretty amazing, intense, graphic and violent stuff!
The Dead Rabbitβs cocktail menus became world famous. Their menus werenβt just folded pages with a list of drinks down one side and some clipart on the other, oh no! These stunning leather-bound, foil embossed, stitched and bound, hardback βMixed Drinks Menusβ completely changed the game.
After unleashing these juggernauts into the world (annually) and racking up a shelf full of accolades, where do you go? How can you possibly top that? Enter, the βMixed Drinks Menu, 4th Editionβ. A comic book menuβ¦Let that sink inβ¦The Dead Rabbitβs cocktail menu is a fully-illustrated comic book!
As you can imagine, the comics are so much fun to work on. Almost every character in the menu is a real person within the drinks industry – from brand ambassadors to cutting-edge bartenders.
Thatβs the joy and challenge of the project, to capture so many likenesses (each menu as around 20 cast members). The process is the same as before, once I read the script I send through a rough draft, and once approved the characters are cast and I go into the artwork stage.
The menus come out every six months Iβm usually working on this project all year round, which is pretty awesome!
A lot of people know your work from the Starburst Magazine covers; you often get to draw some of the coolest pop culture characters. How did you get that opportunity?
Iβm a huge film, game and sci-fi fan and had read Starburst Magazine in my youth.
A few years ago while at a newsagent, a magazine caught my eye. It was Starburst – with an illustrated cover! I thought it was very innovative of them to take an illustrated approach, rather than the traditional, photographic route.
I sent the editor an email basically saying how much I love the genres covered in the magazine along with examples of my artwork. His response was, βyou are now the new Starburst cover artistβ. Since then, Iβve illustrated 50+ covers.
Starburst is a great client. They usually send me a list of covers x6 months in advance and I produce one a month. In the beginning, I would send x3 rough concepts to the editor, he would choose one and Iβd work it up.
Over time, I began to send x1 concept for approval. Now, I go straight to βartworkβ. This is the result of having a good, long-term working relationship, where we both trust each other.
You used to work at an agency but youβve now been freelance for about 12 years. What would you say is the scariest thing about dropping a 9-5 job?
Without a doubt my biggest fear was lack of income. Itβs a huge risk to go out on your own, but I think you need that fear. It drives you and ultimately makes it damn near impossible to procrastinate. You have to work hard, or you won’t eat!
I was working in an advertising agency in Belfast, they were forced to downsize. I was the last employee in, so was one of the first out. Rather than apply to another agency, I used this opportunity to go freelance. Iβve always wanted to go out on my own but never had the guts. This βredundancyβ was exactly the push I needed.
I thought to myself, Iβll try it, and if it doesnβt work I can always get a job with another studio. I spent a few weeks showing my portfolio to advertising agencies, one job leads to another and here I am 12 years later.
Itβs certainly a lot easier to get your work out there now than it was when I started, with the internet and social media, but if you can, I still think itβs great to go into studios and meet creative directors face to face.
Your work has circulated the internet countless times. Notably, this piece you created for fun based on the Original Source Shower Gel. How does it feel seeing your work affect so many people?
The inspiration for this piece was spawned after using the shower gel and thinking to myself βOMFG my balls are on fireβ – itβs as simple as that!
I made a mental note of the statement and a few weeks later when I finished a job and had a bit of spare time (doesnβt happen too often) I worked up the illustration – even in my free time I illustrate.
I put it up on social media just for the critic. I had no idea it would get the response it did. Itβs pretty cool when an illustration goes viral. I think a lot of people can relate to the Original Source piece (for better or worse).
Original Source actually saw your image and responded, did you expect that at all?
Not at all. I was blown away! Iβm glad they had a sense of humour and took the joke well. The response is hilarious too! It was pretty cool of them to take the time to work one up! There was a bit of back and forth with them, theyβre a great company.
You studied illustration at University. Would you recommend other artists to study illustration in a more formal environment?
Absolutely. University helped mold me into the artist I am today. Pre-uni I was stuck in my artistic ways, but the formal training forced me to explore new techniques and areas of illustration/ design I wasnβt familiar with. It was also a great opportunity to learn software like Photoshop and Illustrator.
I was 100% traditional before university – pencil, ink and colour washes. But Photoshop opened up a world of possibilities. In later years I focused solely on Illustrator – which I now use for all my artwork.
I went into university unsure of what career path I wanted to take, I was leaning more towards animation/ character design – but left with my sights set on advertising.
During my final year of university, I started doing some freelance with my newly acquired skills. This was extremely beneficial as not only a great source of income but I was so able to incorporate some of the projects and techniques into my actual university work.
For those artists who may not be able to go to University, what would you recommend for them?
If you are unable to attend University and have a passion for illustration, there are many fantastic tutorials online – for traditional drawing techniques and digital illustration.
- If you want to be a digital artist, you first need to be a good draftsman. Practice. It doesnβt happen overnight. Practice!
- For the software side, go online and study the basics of Photoshop and Illustrator, then develop your own style.
- Use other artists as a reference; copy them, deconstruct their work, learn their techniques – but all as a means to developing your own unique style – donβt just copy an artistsβ style and stick it in your portfolio.
- Keep on trend too. Itβs important to see whatβs happening in the world around you to keep your work fresh and relevant.
You are the illustrator of Off Girl a comic book series written by Tina Fine. How did you get involved in that?
Tina found me via social media. I did a Hunger Games illustration for Starburst in the lead up to the release of Mockingjay Part 2. The official Hunger Games Twitter account retweeted it and Tina picked that up. She then emailed me asking if Iβd be interested in a collaboration.
Once I read the script I was hooked! Itβs a great story, so unique – no bites from radioactive spiders or sons of Krypton in this origin story!
The original idea was a six-part miniseries but Tina rewrote the script and now itβs a sixteen-part series – broken into story arcs spanning across sets of four issues. The plan is to work on four issues, then release them as a trade-paperback while working on the next four, and so on.
Off Girl is an ongoing project and Tina is based in New York so we Skype every few weeks to check-in and when Iβm in New York we meet up to discuss the current issue and future plans.
She is incredibly talented, driven and sound – all very important characteristics if youβre going to be creative partners and spend a lot of time working together. The project is going from strength to strength and weβve got some exciting plans for the future. How long does it usually take to complete a whole set of illustrations for a comic book?
Itβs hard to gauge as Iβm normally working on several projects at once, but roughly 3 months from script to print – I am the penciller, inker, colourist and letterer!
Each issue has around x120 individual illustrations, so as you can imagine, itβs quite time-consuming. Like most comic book artists once I read the script, I draw it out in thumbnails to get the flow of the story. I then work up the entire comic in βroughsβ which I send to the client for approval. Once I get the green-light I move on to the artwork stage.
Did you research any other comic book artists or particular comics before creating your own illustrations for Off Girl?
Iβve been a comic book fan all my life so I jumped straight in. No research necessary! I have worked on many comic-themed projects and storyboards in my career but this was my first actual comic book.
Like most creatives, I draw inspiration from the world around me – comics, movies, music, people and art inspire me. Iβm constantly absorbing and being influenced.
I love painters like Jackson Pollock, Robert McGinnis and Sebastian Kruger – old school comic book artists like Jack Kirby, Gil Kane and John Romita along with modern trailblazers Tim Sale, Greg Capullo and Jock.
It seems the comic is doing really well, with issue #3 having just debuted at New York Comic Con. Do you think youβd do your own comic someday?
Iβm not just saying this; it was an actual dream come true. I had to pinch myself on numerous occasions. It was hard to fathom that first of all, I was attending New York Comic Con and secondly, I was there to promote a comic book I illustrated!
Off Girl was extremely well received – the response exceeded both our expectations. It was incredible to meet fans who came by to pick up the eagerly awaited issue #3, along with newcomers who are now fans!
A lot of people seem to enjoy the artwork – which is the idea. My style is graphic and different from traditional comic book art – so it seems to be doing a good job standing out from the crowd.
Something Iβve heard a lot is people buy comics based on the cover but when they get home theyβre disappointed by the interior artwork, but Off Girl has the same artwork from cover to cover.
There was also an Off Girl cosplayer! It was such an awesome and bizarre feeling to see a character/costume I designed to come to fruition. Needless to say, she attracted a lot of attention.
Having created many projects for some of the worldβs top brands and clients, what advice would you give to artists looking to follow a similar path?
1) Practice. Practice. Practice!
2) Focus on the area you want to work in.
3) Be flexible with your work flexible and willing to adapt.
For example, if you want to be a movie poster artist, create some movie posters in your style (donβt just rip off Olly Moss) and contact studios, agents etc. directly.
I believe Iβve been very lucky with my projects/ clients, but itβs because Iβm constantly working and adapting. You canβt just sit at home twiddling your thumbs hoping Steven Spielberg will call you.
Youβll also need to become flexible with your work, willing to adapt and change (within reason) and learn to take criticism – something Iβve had to do over the years. At the end of the day, the client is king. Sometimes you have to put your ego aside.
Everyone has an idea of what it must be like to be a freelance illustrator. Was there anything that surprised you when you first became a freelancer?
I was surprised how easily I made the transition from Mac Monkey to freelance illustrator. People often say to me βIf I worked from home Iβd do nothing but lie about all day and watch Netflixβ – but the reality is, print deadlines are real.
Yes, I work from home (I prefer to think of it as I live at work), but Iβm dealing with real clients in the real world so you canβt afford to be unprofessional or lazy. If a client phones you at 9 am, they expect an answer.
I tend to work one day a week in a design agency based in Belfast and the rest of the time from the home studio. There are certainly pros and cons of being freelance; pros I can work as early or as late as required, I have my all my home comforts and I can play Led Zeppelin as loud as I like!
The cons, however, would be lack the social interaction and not being able to bounce ideas off other creatives. Thatβs why the Belfast studio is so beneficial – otherwise, Iβd be cooped up in my own studio 24/7 going crazy. βAll work and no play makes⦔.
You work primarily digitally with a Wacom pen tablet and a computer. What benefit does digital art have for your workflow?
When I started using the Intros Pro it was like the βStargateβ sequence from A Space Odyssey: 2001 – warp speed!
I was working faster, more efficiently, getting more organic brushstrokes and my work evolved. Looking back, I donβt know how I ever illustrated with a mouse – itβs like drawing with a bar of soap.
Do you still experiment with traditional art and if not, would you like to?
I do miss the old days of penciling and inking, but it was so time-consuming compared to how I work now. For years I was a βtraditionalβ illustrator using the pen, ink, and washes, right up until my placement year (at Uni) which I spent with an advertising agency. During this time I really fine-tuned my software techniques. I was then able to use my newly acquired skills and apply them to illustration.
For years I used a combination of scanned, hand-drawn illustrations and digital software. However, thanks to hardware like Wacomβs Cintiq and Intuos Pro, allowing the artist to draw directly onto the computer/ screen, I now work 100% digitally.
For me, this is a much more efficient way of working as it speeds up the process but retains that organic brush-stroke you would get from pen and paper.
As an artist who has accomplished so much during their career, is there anything you really want to try, or are you fairly content?
Iβm never content. Always hungry. I would love to be a cover artist for DC, Marvel or 2000AD. Working in comics is fantastic, and as a collector, Iβm all about the cover – itβs what pulls you in, makes you lift the book from the shelf and ultimately purchase. I love the challenge of telling a story in one image, without giving too much away, but leaving the viewer wanting more.
Another thing on the bucket list is to illustrate an album cover for an artist I really admire like Nick Cave, The National – or a movie soundtrack.
I absolutely love the revival of vinyl – album cover artwork on 12β x 12β, as it should be! I remember flicking through my dadβs record collection as a kid and being in total awe at the artwork. Over the years Iβve picked up some incredible secondhand vinyl (the condition of the actual record was irrelevant, itβs all about the cover and gatefold) Drew Struzanβs work on Sabbath Bloody Sabbath belongs in a gallery – it blew me away – luckily the album is stunning too!
Finally, for any digital artists out there hoping to follow a similar path as you, whatβs the one most important thing youβve learned over the years?
To paraphrase Pablo Picasso, βopportunity exists, but it has to find you workingβ.
You canβt expect work to fall on your lap. In downtime or when in-between projects, explore new techniques and experiment. Lots of my lucrative advertising work has come from clients seeing my βpersonal projectsβ. Work leads to work. Keep busy.
Thanks for reading!
That brings us to the end of this Letβs Talk Art interview with Mark Reihill. We hope you enjoyed reading Markβs experiences, and hopefully, his advice will encourage you to keep drawing and exploring your skills.
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This interview series is produced by Jack Woodhams, the founder of PosterSpy which is an online showcase platform for poster artists. We would like to thank everyone who has responded positively to this series so far and hope you enjoy whatΒ΄s to come.